<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Posts on Matin's Blog</title><link>https://zivdar001matin.github.io/blog/posts/</link><description>Recent content in Posts on Matin's Blog</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Mon, 03 Nov 2025 20:24:50 +0200</lastBuildDate><atom:link href="https://zivdar001matin.github.io/blog/posts/index.xml" rel="self" type="application/rss+xml"/><item><title>Building an Agent for Mark — Part 1: Introduction to the Mark Game</title><link>https://zivdar001matin.github.io/blog/posts/mark-00/</link><pubDate>Mon, 03 Nov 2025 20:24:50 +0200</pubDate><guid>https://zivdar001matin.github.io/blog/posts/mark-00/</guid><description>&lt;p>A friend of mine (msaba) asked me to develop an agent to play the &lt;a href="https://mark.cards/">Mark&lt;/a> game he is building. After several months of
delay due to my master&amp;rsquo;s studies and limited free time, I finally started working on it. In this document, I will share
the steps I take and the progress I make while building the agent for Mark.&lt;/p>
&lt;h2 id="what-is-mark">What is Mark?&lt;/h2>
&lt;p>Mark (مارک) is the name of a card game that is only popular in Dezful. It is a modified version of
&lt;a href="https://en.wikipedia.org/wiki/Shelem">Shelem&lt;/a>, &lt;a href="https://en.wikipedia.org/wiki/Contract_bridge">Bridge&lt;/a>, and &lt;a href="https://en.wikipedia.org/wiki/Shelem">Hokm&lt;/a>
and is played by four people in two teams of two. The game is not known outside Dezful, so I&amp;rsquo;m going to explain
it in details :)&lt;/p></description></item><item><title>Building a Visual-Inertial-GNSS Acquisition System for High-Precision Global Localization</title><link>https://zivdar001matin.github.io/blog/posts/visual-inertial-gnss-system/</link><pubDate>Tue, 07 Oct 2025 08:11:21 +0200</pubDate><guid>https://zivdar001matin.github.io/blog/posts/visual-inertial-gnss-system/</guid><description>&lt;p>This summer, I had the opportunity to complete my Master 2 Data &amp;amp; AI internship at &lt;a href="https://www.geobsys.com/">GEOBSYS&lt;/a>, in collaboration with the &lt;a href="https://www.umr-lastig.fr/">IGN-LASTIG&lt;/a> Laboratory.
My project revolved around one of the most fundamental problems in robotics: global localization — the ability of a system to know where it is in the world.&lt;/p>
&lt;p>This is the story of how I built a Visual-Inertial-GNSS acquisition system—from assembling the hardware to implementing synchronization and sensor fusion with OpenVINS.&lt;/p></description></item></channel></rss>